He doesn’t fire off any rounds into the ceiling. He’s about to pull off a heist at the Hotel Merlaut, a five-star resort filled with the rich and famous. Watch_Dogs begins with an epic sequence that introduces Aiden Pearce.
But what I learned is he’s not all that bad. He does have a mental weakness though, in that he’s a sociopath who loves his family enough to monitor them without them suspecting it. That’s just my two cents, since it took a little bit away from the immersion as well as left no penalty for doing chaotic things, like speeding, or entering a firefight… or not hacking. I felt this was the result of Ubisoft’s attempt to create a character that could do both bad and good things. I’ll admit, it feels good to play as the brainchild of Superman and Batman, but I feel typical human characters should have a bit more physical weakness. The guy can do it all he fights well, he is always calm, and of course, he can control the city with the touch of a button. In this connected playground, you play as the wicked cool Aiden Pearce, a borderline super-human terminator that is part hacking genius, part MMA champion all balled up into one badass personality. With all that data within reach, information seekers can easily acquire the information needed to do mischievous things. Tapping into everyone’s daily lives in order to make a better world is laughed upon as hacking collectives deliberately breach the system just to prove its flaws. This is relevant because the entire game is built upon this. Heck, even all of its citizen’s personal information can be tapped into. It’s host to all the data within the city’s border, from surveillance systems to the basic infrastructure that controls bridges and street lights. The game is set in a rendition of Chicago where everything in the city is controlled by one system, the CenTral Operating System-ctOS for short. However, the premise of Watch_Dogs takes that notion and squashes it like a bug.
I’m sure there are benefits to a world where everything can be monitored. In today’s society, there’s an on-going battle between the National Security Agency (NSA) and privacy advocates on what constitutes as extreme in the case of information tapping. Watch_Dogs establishes the fact that information is pretty damn powerful.